In celebration of the 152nd anniversary, Pulp Action Library is bringing out The Wooden Hand of Captain Danjou, a game about grit, determination, and terrible accents. The players take on the personae of the French characters, and have all the odds stacked in their favor except one - there are too many Mexicans.
The idea is not to survive, but to die in the best way possible! Only $4.99 at WarGameVault.
This is a copy of the Third Edition, previously published by The (Virtual) Armchair General.
Only $4.99 at WarGameVault.
First up is a playtest of the Flint and Feather rules we're working on for Bob Murch of Pulp Figures.
Next is an Astounding tales game run by Jozi Patrick at Southern Front in November 2014. Night of the Ripper!
And another Astounding Tales game produced as a serial by Bill Protz: 15,000 Miles From The Past
And a Battle Troll game, with real Trolls, by our friend Javier in Gran Canaria.
Issue # 1 features 'The White Slavers of the Red Empire!' and five other adventures.
Issue # 2 features 'Claws of the Cat Goddess' and three others.
Issue # 3, the Colossal Ape special, with Jeff Wasileski's whole Skull Island adventure, and his big battle rules for adding tanks, artillery and other big-boom stuff to AT!
Keeping the price low, we are offering each pdf for $4.99 each, or a bundle for $13.99. That's the price of an evening at a fancy nightclub in 1937.
Pulp Action Library on WarGameVault
The core rules are simple, designed for new wargamers of all ages to pick up and play. A card deck decides who moves next. You can play other special cards to – say – dress up as a washerwoman and have nobody say you aren't. Combat is based on PAL's card version of Rock-Paper-Scissors, where you can jump back or leap aside from a blow, or taunt your opponent with insults.
Additional rules allow for personalising your own 'faction' for good or evil, and developing your characters and their followings through a series of games. We include a whole set of scenarios, from simple 'starter' encounters to full-blown multi-player battles. You can play out a full ongoing campaign where your heroes and their followers gain success and reputation – or don't. And, if you want to take the outlaw motif beyond Sherwood, the campaign system can be moved to the Scots or Welsh borders, the marshes of East Anglia, or Ireland.
There's a history of the real Robin Hood, sources for figures, and a listing of books, movies and television shows.
If you want to rob from the rich and give to the poor, or simply keep it all yourself, Outlaws of Sherwood is the game for you! The PDF version of the game includes the Special Action Cards and the PAL Medieval action Deck, giving you all the components you need to play the game (minus figures, terrain, dice, a table and a opponents). And the PDF version (including the cards) is included free with purchase of the Hardcopy!
Available from Wargame Vault - $20 PDF, $26 Softcover. PDF free with purchase of the softcover.
The PDF version of the game includes the Special Event Cards and the PAL Duck and Bash Deck, giving you all the components you need to play the game (minus figures, terrain, dice, a table and a opponents). And the PDF version (including the cards) is included free with purchase of the Hardcopy! But we advocate buying the printed cards from Wargame Vault, as it will probably cost less than color- printing them yourself
Buy the bundle from from Wargame Vault $17 Printed.
Or individually: Duck and Bash deck; $10 Printed. Outlaws Special Event Deck; $8 Printed.
Full Scenario here
Now, in return for such a generous gift we do hope that you'll download them, play them, and - most important - send feedback to Howard (there's an email address inside the rules...) We've also added a "Free Stuff" button up on the menu, where we'll put stuff from time to time.
A playtest of the Chainmail Bikini rules, in which Gunther's raid on the Druid's Mid-Summer ceremony didn't go quite as planned...
The gunbattle that almost ended the FBI!
As seen in the movie Public Enemies!
“The man thrust at Gisli with a spear, but Gisli struck off the spear-head from the shaft with his axe, and the blow was so stout that the axe passed on to the rock beneath, and one horn of the edge broke off. Then he throws away the axe and clutches his sword and fights with it, and shields himself with his shield. They attack him bravely, but he kept them off like a man...”
- The Saga of Gisli Sursson
The world of the sagas is a world of proud and irascible men with touchy tempers and big axes, and how their bad manners as tourists are matched by an astonishing inability to get along with the neighbors. It’s like the Wild West, without the schoolmarm and the preacher, held on a cold windy coastline.
It's about blood-feuds, and raids, and quarrels, and blood-feuds, and stealing other people's stuff and taking one another to the rowdiest courts in the world, and blood-feuds, and being exiled to the far-flung reaches of the world and behaving just as badly there. It's about visiting other lands, meeting interesting people, and hacking them about with ironmongery and looting churches because that's where the gold and silver are kept. It's about you, me, Onund the dog-faced and his foster father Sven going over to see the farmer across the river to tell him exactly what we think of him.
Personal combat in the Norse sagas is notable for its combination of grim humor, gymnastic violence and a graphic interest in the details of wounds, especially those with fatal consequences. “Battle-Troll” is all about that, a fast, bloodthirsty game simple enough to play after several horns of mead. Stolen mead, from a looted monastery.
If you bought a printed version of Mad Dogs With Guns, contact Roderick@PulpActionLibrary.com with your Wargame Vault ID number, copy of your sales notice, or any other way we can confirm that you did, indeed, buy a copy, and we'll send you a copy of the PDF.
They include some minor changes he made for the games he describes below.
From time to time we may put up "beta" material for an upcoming book, or new stuff for an existing game.
And we'd love to have your new material as well - if you've come up with scenarios for one of our games, or a new list of characters for Eat Hitler (Eat Stalin, anyone?) or anything else, just drop us a note (our contact info is available through the "Contact Us" button).